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Marius Rieg.

Experience Design

"Experience Design: Why Spaces Make Better Interfaces"

By Marius Rieg · · 1 min read

Summary: Screens fight for seconds of attention, spaces get minutes. Experience design uses that - with installations that treat body movement, not clicks, as input. The rules - instantly understandable, socially contagious, technically invisible.

The average glance at an advertising poster lasts under two seconds. The average time spent at a well-made interactive installation runs into several minutes. Between those two numbers lies the case for experience design.

What experience design is

Experience design shapes experiences instead of surfaces. In the narrower sense we practice it at Luftschloss: interactive installations in physical space – media facades, walk-in brand spaces, trade show installations, shop windows that react. The tools are AI, CGI, realtime rendering, LED technology, and sensors. The material is human curiosity.

Why space beats the screen

  • Attention is already there, not fought for: whoever stands in front of an installation has already decided to look. On a smartphone, every message competes with everything else.
  • The body is the interface: gestures, movement, position in space – interaction with no learning curve, because every human already has it.
  • Experiences are social: people show each other what they've discovered. A good installation never plays just to the person in front of it, but to the twenty behind them too.
  • Memory forms physically: what you did stays with you longer than what you saw.

Three principles for installations that work

From our projects – from the immersive shop window in downtown Pforzheim to the media facade PZ Nova – three rules have distilled out:

  1. The three-second rule: what the installation can do has to be obvious without explanation. Nobody reads instructions in public space.
  2. Reward before message: the sense of achievement first, the brand second. Whoever broadcasts first loses the player.
  3. Make the technology invisible: sensors, cameras, computing power – all of it disappears behind the experience. Visible technology creates distance, invisible technology creates magic.

Conclusion

Experience design isn't a gimmick for trade shows, it's the answer to a structural problem: digital channels are crowded, physical spaces aren't. Brands that treat spaces as interfaces communicate where attention is still genuine.

About the author: Marius Rieg is an entrepreneur based in Karlsruhe, Germany, co-founder of the agency Luftschloss and managing partner of Gieske Studios. More about Marius Rieg